Temple Run 2, also known as Temple Runner, Temple Run 2 Game, and Temple Run 2 Online, is an endless runner game developed by Imangi Studios, released in January of 2013. In Temple Run 2, you must escape your enemy (monkey monster) while simultaneously avoiding the obstacles and traps found along the way.
Ever since the original Temple Run was released on the App Store in August of 2011, its popularity has soared. Temple Run was included in the App Store's top 50 most-downloaded apps in December of 2011. Temple Run eventually became the number one free iOS app in the Store and reached the position of the top-grossing iOS app. Temple Run's popularity poured into Temple Run 2. Within four days of Temple Run 2's iOS release, the game had reached 20 million downloads. As of June 2014, Temple Run and Temple Run 2 have been collectively downloaded more than 1 billion times. We are excited to offer you the ability to play this awesome replica of Temple Run 2 online!
Temple Run 2 features the same controls as the original Temple Run. However, the gameplay differs between the two games, as Temple Run 2 introduces new obstacles (zip-lines, mine tracks, jets of fire, waterfalls, and sharper turns) and new power-ups. Temple Run 2 is set in a different location than the originally Temple Run game. Also, the antagonist of Temple Run 2 differs from the original Temple Run, now in Temple Run 2 a single large monkey, Cuchank, is the sole antagonist chasing you.
Desktop Controls: Use the arrow keys (←, ↑, →, ↓) or WASD keys to turn, jump, and slide.
Mobile Controls: Swipe left and right to turn. Swipe up and down to jump/duck.
Imangi Studios was founded in 2008 by Keith Shepherd and Natalia Luckyanova (husband and wife team). Their flagship series, Temple Run was first created in 2011 and now spans several games, including Temple Run 1 and 2, Temple Run: Brave (from movie Brave), and Temple Run: Oz (from movie Oz the Great and Powerful) Both movie game tie-ins were in cooperation between Imangi and Disney Interactive.
Temple Run's success caught the small gaming studio by surprise. Keith Shepherd is quoted in an interview with GamesBeat saying, "It's king of crazy, we launched on August 3, 2011; we were working with a freelance artist on the game. The three of us made the original Temple Run game in about five months. We had no idea that it was going to become this huge hit and worldwide phenomenon and get a billion downloads. We were just a small team that loved to make games, working out of the bedroom in our apartment, and doing what we loved. I think it was the tenth game we released on the App Store-and it really blew up."
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